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Hi again
I have used your engine more and I am still amazed :D I have the following questions/suggestions which hopefully are also useful for you:
1, Is it possible to "permanently" update the t…
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**Is your feature request related to a problem? Please describe.**
I am using open3D to make visualisation engine for particle trajectories. For each particle I must render a mesh, typically a sphere…
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If mappers want to add effects like smoke to a map, they have to manually add those using envelopes.
It would be easier if mappers were able to add effect sources on the game layer. For example a s…
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### Describe the bug
Regardless of being in -tools mode or not, there is no muzzle flash when firing portals.
### Issue Map
Any map with the portal gun
### To Reproduce
1. Start game (w…
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![kubNR4t](https://user-images.githubusercontent.com/35744254/165863908-daddd49c-c091-43ee-b62f-fc21ba19398a.jpeg)
![h0kNfB4](https://user-images.githubusercontent.com/35744254/165863933-18f8ddda-45b…
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### Tested versions
Godot v.4.3.stable
### System information
Windows 10 - Godot v4.3.stable
### Issue description
As the title says, animated tiles created in a tileset resource won't stop anima…
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I'm using negative explosions as a means to control damage in a PvP/adventure map, and I've found that this mod causes a "/ by zero" arithmetic error which kicks me from worlds, multiplayer and single…
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We are not supposed to edit the base engine files. Instead edit the defaultengine.ini in the UDKGame\Config folder. Revert your change to baseengine.ini and do it in the defaultengine.ini ASAP
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### Describe the project you are working on
A particle effect with billboarded shaded quads in a 3D environment
### Describe the problem or limitation you are having in your project
I'm making a sp…
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### Describe the bug?
When you change the size of a DynamicSpriteFont, it seems to cause a memory leak once a glyph with the new size is being loaded.
### To Reproduce
Setup a DynamicSpriteFont, cr…