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### Describe the project you are working on
Various VFX
### Describe the problem or limitation you are having in your project
Some nontrivial VS nodes are missing.
### Describe the feature…
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Hey all,
Spoke to a few people in Neos about this one. Some people I spoke to said that Coffee or Froox might already be aware but I wanted to log the GH issue for transparency and tracking purpos…
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**Describe the bug**
Error thrown immediately and continuously during gameplay.
```
E 0:00:02:0424 actor.gd:236 @ move_towards_target(): NavigationServer map query failed because it was made bef…
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### Describe the bug
There is no camera fade in for the horse it seems. It just instantly switches and does lerp.
And the overhead camera has some glitching out.
https://discord.com/channels/7601…
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In SceneVR, I represent rotations in euler angles in the markup, and then turn them to quaternions when they are parsed. This means I can lerp rotations correctly, but still use the more user-friendly…
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Tweeted about this earlier:
https://twitter.com/ambrosiussen_p/status/957854590724009987
It'd be great to explore rendering these textures at lower resolutions and doing some basic interpolation b…
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# Pre-requisites for 1.0
- Fix all TODOs and FIXMEs. Fix as many XXXs as possible.
- All doc is re-read (especially the FAQ) to ensure it reflects the current situation well.
- Reference material s…
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Using `something` and `nextSomething` for interpolated values would make more sense. The intrepolation is currently:
```java
return MathHelper.lerp(tickDelta, this.lastProgress, this.progress);
`…
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I'm using ease on a project right now and the client wants to be able to adjust the curves, so I've been lerp-ing the output of ease objects with a linear value. Would be nice to add an "amount" attr …