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Base for Unit AI
#46
eh-jogos
closed
1 year ago
1
Implement more triggers for Reactions
#45
eh-jogos
closed
1 year ago
1
Fix/status effect application
#44
eh-jogos
closed
1 year ago
3
Improve actions targeting and actors flickering
#43
eh-jogos
closed
1 year ago
1
Projectiles move together with their parents
#42
eh-jogos
opened
1 year ago
0
Introduce Fleeing behavior on AI Commander
#41
eh-jogos
closed
1 year ago
3
Basic Playable Commander
#40
eh-jogos
closed
1 year ago
2
refactor ref_data to use RefCounted
#39
eh-jogos
closed
1 year ago
2
feature/state_machine
#38
Snayff
closed
1 year ago
0
Finish refactor on Actor's StateMachine
#37
eh-jogos
closed
1 year ago
0
Action Testing Tool
#36
Snayff
opened
1 year ago
0
feature/more_action_effects
#35
Snayff
closed
1 year ago
0
Very basic Commander
#34
eh-jogos
closed
1 year ago
0
fix some errors and warnings when running the game and add node names
#33
eh-jogos
closed
1 year ago
0
Status Effects
#32
Snayff
opened
1 year ago
0
Basic Project Structure
#31
Snayff
opened
1 year ago
0
Action System
#30
Snayff
opened
1 year ago
4
Hierarchical AI (Unit and Actor)
#29
Snayff
opened
1 year ago
1
feature/actor_ai
#28
Snayff
closed
1 year ago
0
Actor Can Target Dead Actors
#27
Snayff
closed
1 year ago
2
fix/actor_stats_missing_and_actor_not_dying
#26
Snayff
closed
1 year ago
0
Actor Stats Not Initing
#25
Snayff
closed
1 year ago
1
feature/projectile_object_pooling
#24
Snayff
closed
1 year ago
0
NavigationServer Map Query Failed
#23
Snayff
opened
1 year ago
1
release/v0.1.0
#22
Snayff
closed
1 year ago
0
feature/upgrade_godot_v4_1
#21
Snayff
closed
1 year ago
0
feature/enhance_actions
#20
Snayff
closed
1 year ago
0
Enhance Actions
#19
Snayff
closed
1 year ago
0
Animated Sprite Firing Warning On Actor Init
#18
Snayff
closed
1 year ago
2
Projectiles Dont Disappear on Hit
#17
Snayff
closed
1 year ago
0
Unit AI - Discrete Behaviours
#16
Snayff
opened
1 year ago
0
Unit AI - Avoidance
#15
Snayff
opened
1 year ago
0
Flow Field Pathfinding
#14
Snayff
opened
1 year ago
0
feature/bigger_combat
#13
Snayff
closed
1 year ago
0
feature/bigger combat
#12
neropatti
closed
1 year ago
0
Unit AI - Flocking
#11
Snayff
opened
1 year ago
0
Physical Projectile
#10
Snayff
opened
1 year ago
0
Physical Effect
#9
Snayff
opened
1 year ago
0
Commander Unit
#8
Snayff
closed
1 year ago
0
Visual Effect
#7
Snayff
opened
1 year ago
0
Bigger Combat
#6
Snayff
closed
1 year ago
0
Actor Pathfinding and Collision
#5
Snayff
closed
1 year ago
0
Unit Spawning
#4
Snayff
closed
1 year ago
0
feature/status effects
#3
Snayff
closed
1 year ago
0
feature/stamina
#2
Snayff
closed
1 year ago
0
Basic Area Checking
#1
Snayff
closed
1 year ago
0