-
im about to bring my very passion to seraphim t1, IMO completely,
[Sera T1.zip](https://github.com/user-attachments/files/16921417/Sera.T1.zip)
this could be start of discussion, othazyne slowest -…
-
**Feature description**
It would be a spawnable detached cannon, just like the others, but it'd have a physical bullet (Similiar to the the Tank's cannon) that would work similiar to a Grenade Launch…
-
Has repair, as well as a strong melee attack to break up anyone who gets near.
Requires code to coordinate movement.
-
Would be nice to have a little more control over the artillery firing modes.
Was thinking something like these
- Firing Speed - Choose the delay between shots in a volley
- Something like 'Slow', '…
-
When viewing a weapon (and not in edit mode) we should see only the viewed properties. So when viewing "Weapon Details" under "Weapon Properties" for the Advanced Autobeam Artillery you would see only…
-
@StanleySweet
I probably find some time to update the mod during the holidays.
What art and how long would it take to make a Han artillery tower?
The Han would be ideal candidate for experimenti…
-
Hi folks, just came across this project via GitHub's "Used By" view. Very cool! OK for us to link to the project from our docs/website/socials? :)
-
### Environment
04:19:47,749 INFO [mekhq.MekHQ] {main}
mekhq.MekHQ.initializeLogging(MekHQ.java:303) - Starting MekHQ v0.50.0-SNAPSHOT
Build Date: 2024-07-27T01:16:03.359732465
Today: 202…
-
Merging #987 and #1042.
So, artillery system, what to do?
The computer is fairly realistic AFAIK for the time period A3 is set it, but it's not exactly challenging. Feel free to post your ideas.
I …
-
I have already come across a few similar discussions, but I am curious to know if any significant progress/improvement has been made.
I am trying to run a load test using a Playwright script throug…