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## Arcane Artillery
_Optional feature which replaces Arcane Firearm_
At 5th level, you know how to turn a weapon into arcane artillery, a conduit for your destructive artifice. When you finish a long…
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**Feature description**
It would be a spawnable detached cannon, just like the others, but it'd have a physical bullet (Similiar to the the Tank's cannon) that would work similiar to a Grenade Launch…
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**What type of feature would you like added?**
It would be great if you can port the 1.7.10 artillery and rocket artillery。
**Please expand on how you would like this; Tell us how you want it to loo…
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Has repair, as well as a strong melee attack to break up anyone who gets near.
Requires code to coordinate movement.
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# Flash latest Marlin firmware to Artillery Sidewinder X2 | freakyDude's Blog
Step by step guide to flash the my compiled Marlin firmware to the Artillery Sidewinder X2 printer
[https://blog.freakyd…
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### Description
I set watch paths to `/packages/mtc-artillery/**`, I create a file in that folder. A new deployment is not queued when I push it.
I tried `!/packages/mtc-artillery/**` `!/packages/…
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Spotters with gunnery skills under 4 allow for the accurate adjustment of artillery fire from first to second shot. In tacops advanced rules pg 150 they shoot a shell on turn 1 with a 3 turn delay, …
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Would be nice to have a little more control over the artillery firing modes.
Was thinking something like these
- Firing Speed - Choose the delay between shots in a volley
- Something like 'Slow', '…
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A common way to organize a more complex Artillery test suite is to separate individual scenarios into their own files, and have one or several configuration files, loaded with the `--config` flag in `…
hassy updated
2 weeks ago
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Currently, if a ship's starting arty pulls from a random list, if you save quit and reload the run the ship will reroll the artillery into another from the list.