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This is a meta-level request. Github enables repositories to set a "social preview" image. So if someone shares the repo on Facebook/Twitter/whatever, that image gets shared as the preview link in the…
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I have no way of taking a picture of this that I know of because I only see it in VR.
Some overlays have a thin black line at the top of where the boundary of where the overlay would be, and it's o…
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I have been trying to use the layered generation for months, however I keep getting this error. I have tried on new ComfyUI installs, as well as many different fixes recommended by friends, but it has…
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It would be very helpful to be able to have mip maps for texture packs. They could either be generated at runtime or as part of the pack itself. This would be separate from the original built in n64 s…
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Really want custom mapping keyboard controls. I have seen another post about this and someone said it would be too much work but the thread is closed. Keyboard mapping would be amazing :)
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Would it be possible to create a simple side-by-side type shader (scale game down a little, place same cloned video on left and right side of screen) for use with an HMD (Oculus Rift, Google Cardboard…
vgf89 updated
8 years ago
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Hi @jpt13653903
I would like to know what algorithms are used in industry for FMCW beat frequency extraction. So far I believe CFAR is a common method, and Im wondering if the root MUSIC algorithm p…
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First of all, great work. Are there parameters that can keep more of the details from the source image, or is this something that needs to be trained on? For example, sometimes there might be key deta…
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As discussed with @benz0li, we could use the `b-data` stack throughout, with more consistency and good R/Python support. First we would need to think about similarities/differences and pros/cons, leav…
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## Feature Request Type
- [x] Core functionality
- [ ] Add-on hardware support (eg. audio, RGB, OLED screen, etc.)
- [x] Alteration (enhancement/optimization) of existing feature(s)
- [x] New be…