-
### Your GTNH Discord Username
_No response_
### Your Pack Version
2.7.0-beta3
### Your Proposal
Add the following info to wand cap tooltips:
Terrasteel Cap -
`Vis Penalty: 80%`
…
-
My understanding is that the input for face-id model is a triplet (face, text prompt, ground truth image), where the face is a cropped small image containing only the face extracted from the ground_tr…
-
**Describe the bug**
When no vertices are locked the cloth moves along X and Z.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a cloth
2. Generate the simulation using the defaults…
-
Keeps crashing upon startup, all other mods I have work fine, including cloth, but once I add in this mod it just won't open for me. not sure what it could be incompatible with, again I had a lot of m…
-
Hello Robosuite Team,
I'm having issues importing a deformable cloth object. The xml file I'm using to define the object is below:
```
…
-
- New Cloth collision types such as box, mesh, plane, inverted colliders(Don't know if this would be mesh or not)
- - Temp solution is have a Capsule/Sphere collider be really large in the world
-…
-
Mujoco 3.0 introduced [flexcomp](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-flexcomp) object for modelling deformable obejcts.
However trying to create a Prop using
```pytho…
-
https://legacy.curseforge.com/minecraft/mc-mods/extra-spell-attributes/files/5752719
you may have meant to marked cloth config api.
cloth api was last updated for 1.19 (not even 1.19.2)
-
Dear team,
Thanks for this nice project. I am wondering is there any support for cloth-like deformable object manipulation at this moment?
Thanks
-
Hello,
Thank you for providing the code.
I downloaded your data generation code, and I want to do cloth simulation using the SMPL model. I understood that the motion data can be created by positi…