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**Release Type**: Official Release/GitHub (please choose appropriate option)
**Version**: 3.1.0.1-beta2-0615
**Platform(s)**: Windows
**PROJECT LINK for DEBUG**: https://gofile.io/?c=BBQZmd…
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Comment from llde:
> that distortion happens in reflection textures, I had them with the other bug of displacement disappearing on water. The issue here is that for some reasons the water displacem…
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Could you please add Displacement texture map support?
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For more realistic 3d models, would be nice to support Physical Based Rendering textures with Diffuse, Normal, Displacement, Occlusion and Roughness Maps in the rendering.
60-hz updated
8 months ago
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# **Blender and OS versions**
3.6.2 Windows 10
# **Describe the bug**
When you go and want to do the "Get Elevation" step of this addon, then resulting displacement texture data does not use …
eobet updated
3 months ago
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Hi NVISII Team,
Thanks for all the support!
Quick question here - does NVISII support adding ambient occlusion and height textures for materials?
What about displacement texture maps?
Tha…
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Hi,
I was wondering if PyVMF is capable of extracting the individual Alpha Values from 4 blended textures using Lightmapped_4WayBlend and insert the Alpha Values for specifc textures of the blend int…
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Do that whole "gpu noise to texture to heightmap to clipmap displacement" thingy, preferably with caching of generated metatextures.
How hard could it be?
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We currently parse displacement maps, but don't do anything with them.
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### Version
1.3
### Operating system type + version
Any
### Behavior
Obj files support texture vertices. I would like to use texture vertex values to alter print behavior.
One thing that co…