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Fellow Kerbonaut [InterstellarDrifter](https://forum.kerbalspaceprogram.com/index.php?/profile/223181-interstellardrifter/) [suggested](https://forum.kerbalspaceprogram.com/topic/205063-ksp-131-distan…
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I wonder why the main-branch implementation of **`triangle(...)`** rasterization works like that:
1. `pts[i] = Viewport * verts_clip[i];` `( where verts_clip[i] = Projection * verts[i])`
2. `pts2[i]…
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Some parts of stages only seem to draw when the camera is close enough to them, disabling the culling/LOD code doesn't seem to improve this at all.
eg. on the first beach stage, right before the br…
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When I play a larger dataset the JS heap size increases to the maximum of ~3GB and the browser throws an *out-of-memory* error.
Any idea how to fix this? From the heap snapshot it looks to me as i…
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increasing rendering resolution didnt make visuals better than i expected.
main reason is lack of scaling algorithm. distant objects loose its details and pixelifies.
bicubic scaling or something si…
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As the title says.
Check this [post](https://forum.kerbalspaceprogram.com/index.php?/topic/205063-ksp-131-distant-object-enhancement-doe-l-under-new-management-21111r2-2023-0116/&do=findComment&com…
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For some reason, skybox render method differs from the one uised for levels. You can notice that by rotating camera around - objects on the skybox move faster than the distant objects on the level. It…
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# Mod information
Grass mod.
#### Download link
https://www.nexusmods.com/skyrimspecialedition/mods/2296
#### Dependencies
These are stated as mod requirements at the top of this mod's …
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Hello, firstly I want to mention this is some great work!
I was using the trained model to generate grasps for my own object pointclouds generated from simulation. Surprisingly the generated hand v…
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As reported by Fellow Kerbonaut [Krazy1](https://forum.kerbalspaceprogram.com/index.php?/profile/203523-krazy1/) on [Forum](https://forum.kerbalspaceprogram.com/index.php?/topic/205063-ksp-131-distant…