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I need the near-clip of the camera to be low enough to prevent clipping when the weapon is very close to the screen (i.e. when recoil pushes the weapon back). I'm using a value of 0.03 which seems rea…
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This issue tracks the integration of @jmeyers314 's Batoid raytracing code with imsim.
Here we list important effects that we should be able to now implement.
- [x] Vignetting
- [x] Diffracti…
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Originally in GitLab by @apoapostolov
### Feature Summary
The functionality to apply WebGL effects on tokens and tiles. The functionality adds a new tab in each token or tile modal dialogue called E…
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### Describe the bug
On Chernarus 2020, in the southeastern corner of the map, the radio towers near Solnichniy and Skalisty Island do not rebuild properly after destroying them and failing to disr…
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#### Bug description
It's the second time I'm encountering something in IWD2 I can't explain so far or couldn't debug with some quick checks (like no cricles even when enforced for everyone, no curso…
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The game's already gorgeous, but higher res could make it even better, since all the textures were made with the 960x544 in mind. The sharpness has an giant improvement when using the beta code that c…
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Currently a building with buildpower cannot assist other construction, only perform its own i.e. be a factory.
Due to this, construction turrets are implemented as mobile units with zero speed, but…
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Hi,
VeriFast treats runtime assertions analogous to ghost assertions and hence requires the asserted expression to be pure. Consider the following code:
```
int foo();
//@ requires true;
//@ en…
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I'm currently in the process of modding a Logitech K380 with a custom PCB and firmware. Logitech has pretty much cheaped out here and have a key matrix without any diodes on it. They work around this …
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### Environment
MegaMek v0.49.19.1
Build Date: 2024-05-10T20:11:07.447429751
Today: 2024-08-14
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 11.0.24
Platform: Windows …