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Hello and thanks for providing this great asset!
Unfortunately this doesn't render on WebGL builds (tried with Unity 2022.3.4f1 and URP 14.0.8.)
After doing some searching, it seems to be relate…
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Lightmaps can be used to improve the ambiance of the maps. This is basically a huge "texture" (pixel buffer) the size of the map holding brightness values.
We could have two types of lightmaps:
- Sta…
cxong updated
5 years ago
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I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
> UnityGLTF/PBRGraph has too many Shader variants (2359296). To resolve this, go to Project Settings > Graphics an…
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### Tested versions
v4.4.dev.custom_build [708acdf1d]
### System information
Ubuntu 22.04
Edit: Nvidia 2060 6gb VRAM
### Issue description
Trying to bake lightin in the TPS demo gets t…
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There are multiple lighting mechanisms involved in a game running on the Dæmon engine. We will discuss both lighting, shadowing and application on textures.
This post is divided into 4 main parts:
…
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For fullbright faces, like TEX_SPECIAL in Q1/H2/HL1 mode. Not generating light maps would be cheaper than setting `_minlight` to 1.0, as the compiler doesn't need to allocate or write lightmaps for th…
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Hello, I noticed some issues with the baked light, I made a build from your git with last changes to LightingData.
Some of the objects in my scene are set is static and have light map scale parameter…
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### Tested versions
- Reproducible in: 4.4.dev https://github.com/godotengine/godot/commit/7187c251da3fabbfe1dbc87d2c33692bb6d9823b
### System information
Godot v4.4.dev (7187c251d) - Fedora …
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- Overview
- The first step is to bake Direct/Indirect Lighting Diffuse. Direct Lighting Diffuse should be same with engine realtime rendering by using same render pipeline. Indirect Lighting Diffu…
T-rvw updated
8 months ago
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I know someone put an issue in for texture issues but mine is a bit different, I'm trying to switch out the baked lightmaps and it seams that exporting with new textures just doesn't work. I'm not sur…