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### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
No, my request is related to the fact that the i…
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A noise function is a math function that hashes one or more numbers onto a random number or random vector with certain properties that create a desired visual effect. The simplest noise function gives…
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Include a generator of images that have the feel of [classic tiled wallpapers](https://github.com/peteroupc/classic-wallpaper). The following are suggestions on how the generator can generate these t…
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### Is your feature request related to a problem? Please describe.
Resonite offers basic texture processing options in the inspector. However with ProtoFlux's DSP context a lot more powerful toolset …
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# Overview
The current style and creation of controls in the UI has a number of limitations and issues which this proposal aims to solve.
This is a large proposal, and a long read, sorry in advanced!
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### Feature description
Procedural generation is a powerful technique for creating diverse and realistic environments without relying on static, disk-consuming datasets. This approach allows for the …
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Hi, im currently at the last episode, and i got this error everytime im messing around with texture layers. any solution?
This is the error that i got:
NullReferenceException
UnityEngine.Texture.…
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Hello,
this is an awesome project. I was just thinking what the results would look like if instead of Euclidean distance a different metric was used, such as [Chebyshev](https://en.wikipedia.org/wi…
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BAR has better looking lighting and they seem to be using fewer textures and less lua to get it. The engine seems to have some sort of procedurally generated random lightning line function with it. Te…
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### Describe the project you are working on
I'm working on making something like terraria, that has to paint two textures over each other for front wall and back wall on a procedurally generated mesh…