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BAR has better looking lighting and they seem to be using fewer textures and less lua to get it. The engine seems to have some sort of procedurally generated random lightning line function with it. Te…
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The Image sequence output is static when using procedural textures that were animated via their UVs/texture coordinates. Is there a way to correct this? I'd really appreciate it!
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Hi, im currently at the last episode, and i got this error everytime im messing around with texture layers. any solution?
This is the error that i got:
NullReferenceException
UnityEngine.Texture.…
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```
Update MFTD to store the procedural heightmaps, along with normals, in
textures.
```
Original issue reported on code.google.com by `mcho...@gmail.com` on 2 May 2009 at 7:45
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This is not an issue with your software.
As you know we are porting this into a plugin for the godot game engine. I'm just wondering how you managed to generate procedural materials which do not…
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Hello.
This mod was installed as a dependency of KerbalFoundries2 and now all the parts of this mod (landing gears) are just black. Besides it seems to brake another mod (B9 Aerospace Procedural Wing…
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Hello,
this is an awesome project. I was just thinking what the results would look like if instead of Euclidean distance a different metric was used, such as [Chebyshev](https://en.wikipedia.org/wi…
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Does this have support for creating tool variants based on enchantments? I assume you could do it with the custom modules but I don't feel like I understand it well enough to even know if what I'm try…
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### Is your feature request related to a problem? Please describe.
Resonite offers basic texture processing options in the inspector. However with ProtoFlux's DSP context a lot more powerful toolset …
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A noise function is a math function that hashes one or more numbers onto a random number or random vector with certain properties that create a desired visual effect. The simplest noise function gives…