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Basically reproduce what [this old mod](https://forum.kerbalspaceprogram.com/index.php?/topic/91649-10x-part-icon-fixer-amp-tweaks/) does :
- Fix bounds calcs for getting icon size (doesn't accoun…
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When importing a skin from glTF a SkinnedMeshRenderer is applied to the Mesh. However, there is no option to import the skin as Avatar (Generic / Humanoid). As far as I can say, this could be implemen…
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https://github.com/ledeir/srrreboot/blob/64800c1b7b5161078878aafd4f45d73a7531ef1c/SNES%20Tenth%20Street%20Demo/data/convos/5bf8865b663136100f000e43.convo.txt#L41
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Hi, sorry to raise an issue, probably just me. But if you ever encountered this and know whats up, that would be great)
I'm getting this error "Bones do not match bindpose" after passing SkinnedMes…
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我想直接对一个mesh 或者说是obj文件 自己生成一些骨骼的transform点 然后蒙皮怎么样呢?
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I have animated entities. The animation works inside of a shader, manipulating the verticies.
The result is the following:
![image](https://user-images.githubusercontent.com/1880440/230543743-c987…
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it looks like the default wrinkle manager does not work properly?
especially not when a character smiles.
![image](https://github.com/soupday/cc_unity_tools_URP/assets/20005379/85f850d4-5a42-4e4…
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### Discussed in https://github.com/anatawa12/AvatarOptimizer/discussions/522
Support VRM0 / VRM1 avatars in AAO components.
## Required Tasks
- [x] Add Version Define `AAO_VRM1` against "com…
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during the process of generating a packed asset, my models teeth and eyes are floating above the model in the preview. and after importing the pack to bonelabs the model preview is invisible and unsel…