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Road map for creating a 2D Terrain Editor.
**Phase 1:**
1. Generate a Simple Square Mesh.
2. Add an interface to deform said mesh (gizmos)
3. Add geometry to Mesh when deformed.
4. Add a verte…
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### Describe what you would like changed, and why.
### What
In older builds of v7, processors could set the code of other processors using their config; control config processor1 @this. That allowed…
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Having something akin to the terrain editors of Warcraft 3 / StarCraft 2 would make custom map creation a whole lot easier.
![](https://i.ytimg.com/vi/jYsSOv8Gyx4/maxresdefault.jpg)
Prior art in…
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**Is your feature request related to a problem? Please describe.**
Terrain systems enable users to create landscapes for a game level and make use of environmental effects and systems such as wind. F…
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### Terrain3D version
v0.9.3
### System information
Godot 4.3 - Steam Deck
### Is the issue reproducable in the demo?
Not applicable
### Issue description
I was testing on steam deck and ran in…
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### Issue description
I am in the middle of working on an "island flipper" map with the map editor, a map that was used as illegal garbage dumping site for an eternity. I am lacking some options to p…
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Terrain is gonna be an interesting topic for Prowl.
We want Voxel support however regular voxels can be quite expensive, and we also want regular Quadtree terrain for maximum performance.
The …
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### For?
S&Box
### What can't you do?
I'm making a game that uses a lot of Opium and My Summer Cottage assets, which all have point filtering. For the sake of visual consistency, I'd like for the t…
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Hello,
To start I'd like to say thank you very much for making this repo; I was scared of having to do dual marching cubes myself so this is really helpful for my project.
My real issue is that …
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**Describe the bug**
NatureRenderer does not render trees.
**To Reproduce**
Following the Quickstart, https://visualdesigncafe.com/nature-renderer/docs/6/quickstart
1. Go to Hierarchy view
…
442FX updated
1 month ago