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Terrain is gonna be an interesting topic for Prowl.
We want Voxel support however regular voxels can be quite expensive, and we also want regular Quadtree terrain for maximum performance.
The …
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### For?
S&Box
### What can't you do?
I'm making a game that uses a lot of Opium and My Summer Cottage assets, which all have point filtering. For the sake of visual consistency, I'd like for the t…
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Hello,
To start I'd like to say thank you very much for making this repo; I was scared of having to do dual marching cubes myself so this is really helpful for my project.
My real issue is that …
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### Terrain3D version
v0.9.3
### System information
Godot 4.3 - Steam Deck
### Is the issue reproducable in the demo?
Not applicable
### Issue description
I was testing on steam deck and ran in…
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**Describe the bug**
NatureRenderer does not render trees.
**To Reproduce**
Following the Quickstart, https://visualdesigncafe.com/nature-renderer/docs/6/quickstart
1. Go to Hierarchy view
…
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**Description:**
Pinning the terrain item in the editor hotbar sometimes results in an error. The other items don't seem to have any issues.
**To recreate:**
Run the editor and open the item sele…
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### Is your feature request related to a problem?
When you're editing a tile set, you have three editors available: Brush Builder, Tile Animation, Auto Tiling. A new editor for editing individual til…
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User request message from ticket [Ticket #190761]
Feature Type: feat_addition_ingame
Description: It would be a super addition to GMS if users are able to define a boundary in room editor and assi…
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### Description
Currently if you export a scene with a Terrian3D node it exports everything except the Terrian3D mesh. This would be super helpful for using 3rd party navmesh libraries and blender wo…
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# Description
_Video with the problem is attached below_
When using a terrain (hfield geom) in Unity, physics collisions may not match the rendered visuals. This happens in case when terrain dat…