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for some teams (shadergraph/particles) it would be handy to only have people use it on dev.cables.gl
should be possible to have teams in a dev mode only
only for admins to set
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### Describe the bug
During a long development session, about 3 hours, I restarted my game through the Launch Config and instead of restarting my game it started dropping to single-digit fps and my c…
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Using Unity 2020.3.17f1
Also has Hidden/InternalShaderError on the Material when first importing. Not sure if that may cause the error.
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When importing in 2021.3.4f1 the ocean shaders have lots of errors, and can't find a way to use the fog color inside a shader graph. Could you please clarify how to use it?
The xclouds and fog work b…
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### Beschreibung
Für Bäume, Sträucher und Gräser könnten wir einen WindShader implementieren, der diese via deren Geometrie etwas bewegt (aka FragmentShader).
Dazu könnten wir bei diesen Objekten …
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When ShaderGraph::create() calls with an element of type **Node**, enumeration input values do not remap to integers.
Is remapEnumeration() necessary here?
https://github.com/AcademySoftwareFoundati…
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**BlendMode.cs**
this node is not to be confused with "Blend"
this Blend Mode is an enum
`namespace UnityEditor.ShaderGraph
{
enum BlendMode
{
Burn,
Darken,
…
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Hello. Can you check what the problem might be? If I switch URPJigglePhysicsSoftbody.shadergraph, the vertex disappears.
![prblem1](https://user-images.githubusercontent.com/62808083/213814689-76bc5f…
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- [x] Use ShaderLab, GLSL, HLSL or Cg to program shaders to create visual effects
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![image](https://user-images.githubusercontent.com/3739983/220775770-24c7ea54-2631-4418-a405-c129457f3209.png)
the teal is the original shader, the red my implementation (to rule out issues with the …