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## Bug Description
RotateObject does not rotate the object by the required degrees, and instead just sets the rotation to the same global direction no matter the current Rotation of the GO's transfor…
ch0m5 updated
4 years ago
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Hi,
When you walk while jumping, it works, but if you run, you can't jump at the same time.
Thanks
dad72 updated
4 years ago
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In the example for the 3D Game Kit tutorial, the CharacterController incorrectly reports IsGrounded when the player is on a moving platform, causing the player to be in an airborne state rather than i…
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## I'm submitting a...
[ ] Regression
[x] Bug report
[ ] Feature request
[ ] Documentation issue or request
[ ] Support request => Please do not submit support request here, instead post you…
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Player sometimes likes to launch into outer space when moving or colliding with enemies. Likely has something to do with RigidBody physics.
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Issue Type: Bug
**TypeScript Version:** 4.1.4
**Steps to reproduce crash**
I am not 100% sure how to reproduce this issue as it only seems to happen in a single project of mine. I started exper…
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Terribly sorry I have to bother you here, but I couldn't find any other method of communication.
A YouTube account with videos of your RE2 first person mod also posted a video of NieR:Automata a whil…
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A few instances of this from the production app logs
```
** (exit) an exception was raised:
** (FunctionClauseError) no function clause matching in Ecto.Changeset.cast/4
(ecto) lib/e…
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Something like [Unity's Character Controller](http://docs.unity3d.com/Manual/class-CharacterController.html) would be a great addition. It would lower the entry barrier greatly.
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Hello
I am using a NavMeshAgent component in my environment, making a character to move to a target destination. Using the player brain, it works in Unity and it works also when I export it to Wind…