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We had a hierarchy of NetworkTransforms for our game which consisted of the body of a vehicle, wheels and children of the wheels. All but the parent (NetworkObject) were syncing in local space. This w…
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https://github.com/Unity-Technologies/com.unity.multiplayer.docs/wiki needs an update.
# 'Home' page
* 'Contacting Unity Docs' section
* Link that says `Join the MLAPI Discord`
* Should …
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**Describe the bug**
When installing and using the Sample Client Network Transform the Network animator will stop syncing the animator values and the remote Animations from Player B will not play in …
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Hello Everyone,
I'm new using netcode, Currently I using WebSocket Transport.
I have trouble of secure connection.
I already put certificate64BaseString, But when I run to server then player connec…
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### Description
`NetworkManager.ApprovalTimeout()` is called during the connection process on clients, but will always no-op because `NetworkManager.PendingClients` is not populated on the client.
…
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### Description
Following [this part of the documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) I'm trying to implement the carrying behavior. …
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### Description
When trying to load a server or host on macOS 13 Beta 5 using UNetTransport an error appears saying "Cannot open socket on ip {*} and port {7777}; check please your network, most pr…
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I get three of these errors after importing Fish-Net from the Asset Store (v2.5.3) in a Unity 2020.3.40 project that already has Netcode for GameObjects 1.0 in it.
I noticed upon installing the pa…
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Using Photon Realtime Transport 2.0.0 with Netcode for Gameobjects 1.0.0-1.0.1 gives the following errors:
```
Library\PackageCache\com.community.netcode.transport.photon-realtime@da6250d3a9\Runti…
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### Description
When using `SetParent` on Server for UI, Client ignores the `worldPositionStays` param, throws a warning: `Parent of RectTransform is being set with parent property`
### Reproduc…