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I came across this some work by [Dimitris Ladopoulos](http://www.dimitris-ladopoulos.xyz/projects/algorithm.html) and thought a shader to generate Treemap style effects would be awesome and perfect fo…
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Hello, in my current project I am using MagicaVoxel to build all my characters and equipment.
I make use of MagicaVoxels Object/Group Outliner to seperate my assets into multiple parts, which I can t…
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@Photonsters/photonsters
Here's some code we may be able to use to improve our current pixel editors, maybe we can integrate them or just add some features from it, both sources are JavaScript
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### Godot version
v3.4.beta5.official.dd0ee4872
### System information
Linux,Pop!_OS 21.04,5.11.0-7620-generic,GLES3,NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2,
### Issue description
Whe…
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## Bug Report
#### Current Behavior
I use scoop for some years and install many APPs. After the latest update (2022/03/10), it complains "Missing runtime dependencies" when run `scoop status…
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I'm an amateur so I don't know how useful this would be for professional modelers, but it could be useful for quickly/easily making fine details. The opposite could also be added, allowing you to plac…
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Hey guys,
I was wondering if it was possible to choose the axis of the shader?
I don't know if I'm missing something, but after lots of researching and trying out different things, I can't seem …
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As stated in the release notes of MagicaVoxel 0.99.5.1 - 6/5/2020 (https://ephtracy.github.io/)
`Voxel Shader panel
- Can bind user defined arguments to the interface via comments. `
It would b…
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What I plan to do:
- thin abstraction/API for mesh injection
- gltf loader as an example
- shader code reduction (regroup most things inside a common shader and #include)
- loading dialog for nati…
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### Describe the bug
When I added 2 lights to my map for my workbench with some lights and tried playing my level, the entire lighting system broke. I quit the game and tried replicating the bug on a…