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This would be the first major thing away from the rules...
Ideally, we should be able to generate things like space stations, civilizations / inhabited planets etc.
We'd have to devise our own system…
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I think we could use an additional page in Pedia, which would list all the traits of civilizations and leaders and their bonuses.
this will be useful for both players and modders when it comes to ba…
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[EDIT] Civilization list as of 2020-07-17:
**Millennium A.D.** covers the AD 500–1000 timeframe, possible civilizations include:
* [x] Anglo-Saxons (England, 410–1066)
* [x] Carolingian Dynasty (…
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The city banner keeps disappearing when playing hotseat(works fine on single player)
I did find that if I commented out `controls.CityIcon_TOWN:SetHide(false)` it worked
`Runtime Error: Assets\DLC…
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While CivOne will always be able to load and save original Civilization games, there will be an option to turn off compatibility and use a new save game format.
This is needed in order to support upc…
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Currently Galactic Civilizations 3 only supports Bink 2 videos, which unlike Bink 1 cannot be created for non-commercial purposes, Stardock did not know this.
Bink official website - http://www.radgam…
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Vol 4
The table of contents is formatted incorrectly and inconsistently. Conal probably can explain how it should be done, but the main problem is that the hierarchy is not preserved (see eg China)
A…
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When selecting a patch version (or "All patches option"), I think it would be beneficial to keep that choice in memory, at least during the time of use, maybe in a cookie so selection still applies fu…
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We talked before about ways of how provinces could become uncolonized.
In the ancient world, especially in the early ancient world this could happen through disasters, which sometimes even wiped out w…
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EDIT: I think I know what is wrong here: Germany and England are in the same Team (glitch when adding more civs in Really Advanced Setup) so probably they are counted as one since they are a team.
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