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Currently Moveit an produce plans arbitrarily close to collision, or possible even in collision. During many moves there is no need to cut the margin of safety so close. This almost certainly will cau…
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Do we really need to consider the collision between [link5 and link7](https://github.com/jrl-umi3218/mc_panda/blob/master/src/panda.cpp#L117)?
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Whenever I use Unity, I always tend to detect collisions by adding a collider shape and checking collisions through that directly. When using Xenko, I can't seem to find out how to do that at all. Is …
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Pinocchio already supports Octrees in HPP-FCL (for collision checking) and Meshcat (for visualization).
It would be nice to have official support, and an example, of motion planning with an Octree …
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Hi!
Is it true that in simple_spread.py collisions are checked with the agents themselves:
`
if agent.collide:
`
` for a in world.agents:
`
` if self.is_col…
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I am trying to disable collision checking, both between multiple pawns and pawn with the environment. I am currently using Python Client and running all the vehicles in CV Mode. How do I disable all t…
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See logs from:
chr1:100-110Mbp run: gs://fc-secure-8e5a6fd7-16ae-4796-80ed-8f0463af5ff1/submissions/aca454c4-941b-4cfa-9dae-152b3e5d5829/PhasedPanelEvaluation/20fb92f7-27af-4ec8-b944-f1a285f2da1e/c…
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Hy everyone !
I'm working on an application which has for aim to stop a robot if an obstacle appears in the middle of his trajectory during the execution. I use ROS Hydro and MoveIt! .
To do so, I u…
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While trying to implement your system, it came to my attention that if there are two `BVHNode`s that don't collide, it won't check collisions between children.
As far as I'm aware that means that if …
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Port tutorial to ROS2.