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I am using PersistentTabView.custom().
Let's say we are on the second tab. When I press the back button on android, the first tab appears.
I want to close the app from the selected tab itself.
`…
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- Require ENV placed ID to open the display view.
- Include a changing ID in the controller URL, so only people who are there can access the controller
- Throw out first person in queue after 30 sec…
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Use Cinemachine instead of current AIO FPS Library for the first-person controller (see [Fontainebleau Demo](https://github.com/Unity-Technologies/FontainebleauDemo/) for an example). This is a step i…
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Currently we have the `User` entity which holds authentication information.
We also need a profile for each user. This profile will be filled after the account is created.
In order to hold informati…
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Controller axes have always been an issue for me (first-person shooters, fighting games). Generally I place my thumbs ergonomically so that means the axes as perceived are often 45+ degrees off from w…
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This is a follow on to an issue in one of the older vivecraft repos https://github.com/jrbudda/Vivecraft_110/issues/105
Expected Behavior:
1. The "main hand" tool appears on the same side in bot…
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I'd probably like to exercise the built-in gamepad support in Panda for the whole demo, if this is possible. We have the gamepad official sample program already. I have made an old 360 controller work…
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In RE2, when using a gamepad in first person, the camera freely looks up and down, which is obviously causes motion sickness and disorients your view. When using motion controllers, this issue obvious…
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A first person controller needs to be thrown together as a proof of concept using the scripting system, camera class needs to be slightly reworked to accommodate.
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The scanner is clunky and kinda out of place, no offense. It seems better suited for a VR controller but is very lacking in First/Third Person style. It would be nice to just have contents appear in t…