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**Describe the bug | 描述问题**
openkylin使用unity 6000.0.10f1c1 打包linux平台不能启动
** Enviroment | 环境 **系统下
- 操作系统: openkylin 2.0 (nile) ,Linux 6.6.0-1-generic
- Unity Version: 6000.0.10f1c1 (0d20b91…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
v3.2.stable.mono.official
**OS/device including vers…
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## :rotating_light: The automated release from the `main` branch failed. :rotating_light:
I recommend you give this issue a high priority, so other packages depending on you can benefit from your bug…
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![image](https://github.com/user-attachments/assets/407574b6-67de-4f83-a733-884b34f9431a)
复现工程,hybrid版本6.4 unity版本2021.3.41
[Unity.zip](https://github.com/user-attachments/files/16468432/Unity.zip…
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### What happened?
```
Build Task WriteFileList failed with exception:
No properties in AssetPackageRealmObject, has linker stripped it? See https://docs.mongodb.com/realm/sdk/dotnet/troubleshoot…
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请问一下,用于补充元素据得三个dll (mscorlib.dll,System.Core.dll.bytes,System.dll.bytes)是固定不变的吗,也就是无论我用了多少泛型,也可能是UnityEngine中的泛型,也是只要补充这三个dll元数据吗?
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**Describe the bug | 描述问题**
Android环境下
下面这段代码在AOT下可以运行,在Ineterpreter 下报错
editor下没有问题
** Enviroment | 环境 **
- Unity Version: 2021.3.31
- com.code-philosophy.hybridclr Version: 6.3.y
Andro…
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Exception: MissingMethodException: Default constructor not found for type YooAsset.FileGeneralRequest
System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapException…
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文档中很多内容已经过时了,网上一些教程代码中的一些函数直接消失而非改名。Space Shooter中使用第三方库,阅读起来对新手十分不友好