-
q3map2 from NetRadiant already knows to bake them, and we can use Xonotic maps as testbed for this feature.
-
Convert Lightmap from byte array to textures.
Or find other ways to support processing in OpenGL / DirectX 9 / Vulkan / DirectX 12 (without loss of performance).
-
Hi,
Recently I've added an external lightmap to my map follwing the guide in this article (http://sgq3-mapping.blogspot.de/2009/01/using-hi-resolution-external-lightmap.html). It works perfectly with…
-
A feature in VHLT and forks, "embedded" lightmaps are lightmaps that are baked into the diffuse texture, for textures that cannot be lightmapped on certain engines.
These have a few use cases:
* L…
-
review Unity URP for changes and update templates and or Nodes
below needs to be checked and translated for ASE
**//////////////////////////////////////////////////////////////////////////////…
-
- [x] Tweakable FOV
- [x] Floating texture selection window
- [x] Tool defaults
- [ ] Prop path selection
- [ ] Prop baking
- [ ] Alpha depth sorting
- [x] Fix lightmap UV half-luxel error
- [ …
-
Hello!
Thanks for the great add-on.
I have been hoping to replicate Blender's clean rendering in Unity.
I think I am one step closer with this add-on.
However, the result baked in Blender and …
-
It doesn't work when Adaptive Probe Volumes are enabled.
![image](https://github.com/user-attachments/assets/8ca5f1c1-bf95-42b3-af81-5368217c6106)
![image](https://github.com/user-attachments/assets…
-
How much of a hassle would it be to add support for Mozilla-Hubs' own Lightmap implementation?
Cheers and have a nice day!
-
The "LightMap Editor (WIP)" window shows the color picker for the selected texture. Add the ability to find out the "RGB" of any color of this color palette by moving the mouse pointer over it or in s…