-
Thanks to Daniel and everyone involved for bringing the wonderful GMSH mesh support to Trixi in https://github.com/trixi-framework/Trixi.jl/pull/1799!!
I am unable to get the current parser to hand…
-
**Describe the bug**
I've sketched up a scene and rigged it with motors/joints.
(1) When exporting without [Apply mesh scale], the process succeeds, but with wrong model, as some of the meshes have…
-
The paper makes several references to meshes, rather than just a sequence of images, and the website describing the tech has viewable examples which appear to be .obj files. However, I don't see any o…
-
### Detailed description of your suggestion
This suggestion refers to a common tool general modeling apps tend to implement pretty early on, being "curve" or "spline" objects which can then be "ext…
-
This stack exchange post looks like a good resource: https://gamedev.stackexchange.com/questions/38721/how-can-i-generate-a-navigation-mesh-for-a-tile-grid
-
Drake Parser throws the following error when trying to load robot_description from topic
```
[pipeline_testbench_example-4] [ERROR] [1721123876.998814554] [pipeline_testbench_example.moveit.ros.pl…
-
### For?
S&Box
### What can't you do?
I'd love to be able to place down a spline and apply a mesh to it that repeats and gets deformed.
For things like roads, cables, pipes, fences etc.
It ma…
-
In [io/gltf.py:293](https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/io/gltf.py#L293) `skip_mesh` is left as `True` when encountering a mesh primitive that isn't type 4/triangles.
As a …
-
Currently, the Soret effect can be used with cartesian meshes. It would be nice to extend the functionality for cylindrical and spherical cases.
-
How does one go about generating a mesh output with multiple material ID's? E.g. in the .vcg or .exo output. This doesn't appear automatic if multiple volumetric regions are identified.