-
Every time I bubble-hearth with less than 5% health, I wind up at my Inn dead. I've never experienced this before, even if I had only 1 health remaining, I would always end up at the Inn with 1 healt…
-
# Problem
Several scenarios have "boss" monsters that are just regular monsters with other attributes (increased health, shield, etc.). For example, see scenarios number 67 or 87.
Right now, there…
-
Rule to allow for endless floors with perhaps additional rules or challenges added per floor
Exmaple:
Floor 1 ~ 3 normal
Floor 4 ~6 Increase monster health
Floor 7 ~ 9 Increase monster damage, a…
-
Have sword block consume stamina. but fail at 5 or so stamina.
Have hammer smash consume health or stamina, but fails under 10 or so of the attribute.
Have dagger stab consume health or stamina,…
-
### A clear and concise description of what the bug is.
Continuing an Attack or Evade when the monster is fully damaged causes unintended behavior. This leads to the finished or cancel button …
-
## Description
ghost roles and stuff like that need a way to heal bleed or shouldnt bleed in the first place, as since the buff its to over powerd, as dragon if you get shot around 3-8 times, wich yo…
gesaf updated
4 months ago
-
Page 17: archery should say +4 not +14
Various pages: missing > and < signs e.g. for morale player and monster health bonuses
-
So I explored a little and I have some feedback:
I died due to a mob, and I had 1 bolt. I lost this 1 bolt, but I got the **Boltless Wanderer Achievement** which gave me 5k bolts. With this, i imme…
-
### Is your feature request related to a problem? Please describe.
There are no special rules implementation for the Geminate solo scenario.
### Describe the solution you'd like
Implentation of the…
-
For sprite A with code:
```go
// sprite A
onTouched => {
println "onTouched"
}
```
The callback will not be called when A collides with another sprite (referred as B).
The callback i…