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Dear all
I am a new user of Moveit. Please accept my apologies if you find my question banal!
I am trying to implement a simple obstacle avoidance controller using Moveit on the TIAGo robot.
I…
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When set properly, our obstacle avoidance works wonders. The main bottleneck now is encountered when our robot think it's inside an obstacle (usually opponent or ally) and stops moving. We need a rout…
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Dear Cyril,
I am developing a (basic) Keecker app for an artwork I am making in collaboration with V2_Lab for the unstable media in Rotterdam. Jan Misker, who asked you a question previously, was a…
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The robot will just crash into whatever if you're not paying attention.
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### Describe problem solved by the proposed feature
Currently PX4 offers the Follow me flight mode and obstacle avoidance. Is there any plans to combine both? Similar to Skydio (of course within PX4 …
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This is step 2 in the obstacle avoidance pipeline, after #122
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The robot should be able to go from A to B following route defined by intermediate waypoints. If a waypoint is blocked by an obstacle the robot should ignore it and try to reach the next one.
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**I'm submitting a...**
- [ ] Bug report.
- [x ] Feature request.
## Bug report ##
**What is the current behavior?**
**What is the expected behavior?**
**Tell us th…
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Hello,
Thanks for this, some nice work here.
I have some ideas and will try implement them:
3D Space Calcs.
Obstacle avoidance.
Controlled Path Wandering.
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Grandfathering GDQuest/godot-steering-ai-framework-demos#1