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Requesting help packing OpenXR-SDK https://github.com/KhronosGroup/OpenXR-SDK
This along with openvr (https://github.com/ValveSoftware/openvr) are necessary for xrdesktop (https://gitlab.freedeskto…
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Relevant issue reported in Oculus samples repo:
https://github.com/oculus-samples/Unity-Movement/issues/2
A runtime error returned by xrLocateBodyJointsFB here when running this sample over Link…
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**Summarize your feature feedback**
Hi, I am currently working on a model target application running on Magic Leap 2 and am using the Digital Eyewear Sample from the Unity Asset Store. It is working …
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Assertion failed on expression: '!name.empty()'
Assembly has reference to non-existent assembly 'Microsoft.MixedReality.OpenXR' (Assets/MRTK/Providers/OpenXR/MRTK.OpenXR.asmdef)
Assembly has referen…
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Hi.
I am attempting to run Godot natively on the Vive Focus 3 with the OpenXR demo.
Godot 3.4.4
godot_openxr_1.3.0
Godot XR Tools 2.5.0
Following the document to setup as if building for Quest,…
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### Tested versions
v4.2.1.stable.mono.official
### System information
Windows 11 Pro 22H2, Meta(Oculus) Quest 2, C#
### Issue description
![scene1](https://github.com/godotengine/godot/a…
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### [REQUIRED] Please fill in the following fields:
* Unity editor version: 2022.3.1
* Firebase Unity SDK version: 11.6.0
* Source you installed the SDK: .unitypackage (.unitypackage or…
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VK 1.0 is hardcoded here: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/820278f99f98928ac1f3d27916c4aa24c6539521/src/tests/hello_xr/graphicsplugin_vulkan.cpp#L1386
For `XR_KHR_vulkan_enabl…
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The SDK contains both external/python/jinja2 and external/python/markupsafe, which is used when both python-markupsafe and python-jinja are not installed.
If for example on archlinux python-markups…
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When compiling ALL_BUILD target, using Visual Studio 2019, I encountered a fatal error with regards to the following Link.
https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/fatal-…