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Hello!
When I run the quick demo:
`cd SeqDex/dexteroushand`
`python train_rlgames.py --task BlockAssemblyGUI --num_envs=1 --play`
there has an error:
```
num_object_shapes: 958 num_object_bod…
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Complete development of the ActorSoft Class. This includes adding utilities to sanitize meshes before they go into Bullet, a way to get the objects center of mass, wrapping a method to alter most(but …
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Hi @Zackory this is great work!
I have been working closely with PyBullet over the last few months, and am using the official PyBullet code installed via `pip install pybullet==3.0.4` where this v…
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Hi,
We have just started working with soft bodies, however the majority of methods and properties are missing. Is it a case of just adding the missing methods and property bindings to the ammo.idl…
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Hi all,
I am interested in verifying and understanding some of the FEM methods in PyBullet and any potential shortcomings relating to the accuracy of the actual algorithm itself. Does anyone have a…
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Hi,
I wanted to make use of your package for soft bodies simulation and I found out that something must have changed between 2018 and 2019 Unity releases.
See attached image for meaning of "broken":…
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Wondering if either yourself or @zalo have heard the [MuJoCo 3.0](https://github.com/google-deepmind/mujoco/discussions/1101) news? Pretty incredible new features (quoted from the release notes):
*…
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I admire your work on this project and I would very much like to suggest some additional implementations that would be interesting to see . Fluid and soft body mesh simulations are sometimes extremel…
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Hello,
I am working in THREE.JS with the ammo.js port, and can not figure out ow to go above apply simply XYZ postiion transformaitons to a rigidbody that i woul dliek to use to hit other soft bodi…
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This issue is to keep track of what features are still missing to achieve full compatibility with Godot.
# Area
Fully implemented
# Body
- [x] Contact events (#6)
- [x] Ray pickable: it s…