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We ended up pulling copies of this from the VulkanSDK. But including a 2021 version of this alongside newer glslc/spirv-opt isn't ideal. I only found this out since I did a -version on all the tool…
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**Describe the bug**
This shader
```glsl
#include
void main()
{
gl_FragColor = vec4(gl_PrimitiveID,0,0,1);
}
```
compiled to the metal backend with the following flags results in `Abort…
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### Package and Environment Details (include every applicable attribute)
* Package Name/Version: **spirv-cross/cci.20211113**
* Operating System+version: **Linux Ubuntu 21.10**
* Compiler…
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Building latest code, I got this error:
Severity Code Description Project File Line Suppression State Details
Error LNK1104 cannot open file 'spirv-cross-cored.lib' Standalone C:\Users\Manu\Downlo…
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Short info header:
- GFX version: master
- OS: macos 10.14
- GPU: Radeon Pro 580 8192 MB
just `git clone` and `cd gfx/examples`, and run `cargo run --bin quad --features metal`.
backtrace:
`…
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For Spirv to HLSL using the library I can manually assign registers using "compiler.add_hlsl_resource_binding": in particular I can force a specific register for push constants.
As far as I can tel…
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Please check this post:
https://github.com/KhronosGroup/SPIRV-Cross/issues/1094
I use Microsoft directx shader compiler to generate spirv code from hlsl and process it using spirv-cross library.
In…
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Hi,
I asked SPIRV-Cross devs to add FP16 HLSL support output (via min16float which is supported without using SM6.0) and they delivered:
https://github.com/KhronosGroup/SPIRV-Cross/commit/47d94ff8d9…
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**System:**
- OS version: Ubuntu 22.01
- Python version (if applicable): 3.10.12
- SAPIEN version (pip freeze | grep sapien): git checkout at 2.2.1 tag
- Environment: Desktop
**Describe the…
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nv-ray-tracing-motion-blur.slang & raygen.slang both used for the output image:
```
layout(rgba8)
RWTexture2D outputImage;
```
glslang cross compiles this (HLSL->SPIR-V) incorrectly into:
```
%…