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## User Story
As a developer I can programmatically adjust the roll angle of the camera from 0 (level) to +/- 180° and I can programmatically adjust the pitch angle from 0° (looking down) to 180° (…
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Would it be possible in the future to have an alternative to just a single large infinite world.
Like another method of just setting up voxel patches defined in size either directly in the inspector …
XeonG updated
8 years ago
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I am using your function to inject my PopupComponent into the Leaflet popup and the popup should display a table with the data for that specific layer. However, the popup does not adjust to the table …
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Haven't made it far yet but had tons of tweaks and feature wishes. May I request some? Will delete if it's bothering.
**Tweaks**
- [ ] Show mythic/elemental item effects via an animation alongside…
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## Style change requested
Currently, it can be difficult (for my old eyes) to quickly distinguish between countries (admin_level=2) and states (admin_level=4). See this example here of the Confederat…
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After discussion with @abcdefg30 I proposed creation of basic AI that will be supplies with missions if appropriate (base building/destroying missions).
One of posibilities to balance the original mi…
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![image](https://github.com/user-attachments/assets/73339930-33a1-4fd8-a018-1fbb5e692748)
i'm making a proof of concept of my game graphics, i'm using clear colors since my game is going towards a …
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So, finally there is a breakthrough with collisions ( here is the test case https://drive.google.com/open?id=0BwE6dxM0O2PsQUNncWw0aGFuZms ):
http://www.pasteall.org/60504/diff
not mine, but I tested…
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Am I the only one that is disappointed that the (now enlarged) community is resistant to playing anything but blue fields, wide pass, and dsde, and only in the 8v8 setting or even larger?
It reminds …
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The generation of vertices and mipmaps in FFTOceanSurface needs an overhaul
as the current implementation is a little ineffecient.
At the moment a vertex array is created to store all of the ver…