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```
Mass maybe is not set properly, because independiently of the mass the boxes
are appearently displaced with the same force when Ony collides with them.
It seems that CharacterControllers' masse…
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**Repro Steps:** Find any regular shuntable (like the two boxes in the Sewer Canals) and push it towards a wall until it goes through it.
I'm fairly sure I know why this is happening, a regular shunt…
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Description: The player will be able to move horizontally throughout the game environment. Their speed will be different depending on whether they are on the ground or in the air via walking off of an…
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### Description
The enemy prefab and script that holds the enemy class.
### Requirements
The enemy needs to have certain basic properties such as health and movement speed. The prefab must be set a…
Zarc1 updated
9 years ago
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```
1. 加入跳跃功能, 和SLICE手势配合
需求:
1. 动画: 起跳动画, 跳跃中动画, 落地动画
2. 脚本: Predator3rdPersonJumpController
逻辑: 某个事件触发JumpTo方法
首先Play 起跳动画, 然后YIELD
然后CharacterController.Move()方法起跳,同时PLAY 跳跃中动画
在While(C…
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```
Mass maybe is not set properly, because independiently of the mass the boxes
are appearently displaced with the same force when Ony collides with them.
It seems that CharacterControllers' masse…
-
If we have a model to look at, a third person view would be more flashy, plus, it would give the player point of reference when flying.
Hard to have suggestions this early, because I have no idea wh…
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I have the CharacterController2D script on a character. In my test level I have some 2d colliders that are set as the ground. If I jump diagonally into a corner of the collider with my character, my c…
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El personaje principal quita vida a los gravelers con acercarse, sin hacer falta de hacer clic en el graveler.
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how to apply gravity in UnitySteer?instead of use is Kinematic?