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**Describe the project you are working on:**
VR development tools
**Describe the problem or limitation you are having in your project:**
Enhancing realism by leveraging nuances of human p…
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```
--- Debugging process started ---
Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce RTX 3070/PCIe/SSE2
OpenGL ES Batching: ON
Movement…
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Issue mentioned on reddit here: https://www.reddit.com/r/godot/comments/bxxo69/rendering_freezes_in_vive_headset_in_linux_glesv2/
Need to investigate this, see if we can reproduce it
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I just received the HDK 1.3. Read the tutorial, connected it, server works fine, head tracking works fine BUT when I fire up the Palace Demo and put on the HMD I see four screens, all of which are sid…
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### Godot version
3.5.1 stable
### System information
Windows 10, GLES3, OpenXR, SteamVR, RX580
### Issue description
If i set auto exposure and place a bright light source - it makes image darke…
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Hand-tracking is currently very tightly bound to a particular valve hand model in the openxr library which maps across to a skeleton shape without any easy access to the transforms. Once we can inter…
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**Describe the project you are working on:**
I'm working on an easy to use portal assets but I want to implement frustum culling.
**Describe the problem or limitation you are having in your p…
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I am getting error when I play the meta xr simulator for vr preview. The preview crashes immediately.
```
LogOculusPluginWrapper: Warning: wrapper already initialized
LogOVRPlugin: Error: [XRCMD]…
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I know its a bit of weird request but considering that godot is most popular foss game engine and raspberry pi is the most stable and popular arm sbc, one could imagine that using some sort of stereos…
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### Godot version
3.4.1 stable
### System information
Windows 11
### Issue description
I have the equivalent of the following node tree setup:
- body
- child
- parent_orientati…