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### Describe the project you are working on
A largue game that has a lot of assets, on lower end machine.
### Describe the problem or limitation you are having in your project
When importing/baki…
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### Tested versions
- 4.3
### System information
- win 10
### Issue description
When you queue free a level that has geometry, and instantiate new one, call bake_nav_mesh, the nav mesh will…
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Hi i'm getting this NullRef error whenever I bake my Navmesh using modifiers on my tilemaps and `NavigationCollectSources2d`...
![image](https://github.com/user-attachments/assets/bf87c300-be1d-4cb…
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I computed fingerprints.csv based on both `baked_size` and `postcard_size`.
Baked is equal in size or bigger than postcard for every data marker. A selection of the biggest offenders by overall siz…
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**Describe the bug**
VoxelMeshSDF'S BAKE_MODE_ACCURATE_PARTITIONED produces big gap between SDF values when baking PrismMesh. This does not happen with BAKE_MODE_ACCURATE_NAIVE.
More specifically,…
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### Describe the bug 💬
After baking lightmaps, if I reload or export the scene the lightmaps are reset. It does not happen if I use Unity's meshes or FBX files. Might be an issue with generate Lighma…
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There's a lot of code to support "sortable" values. These could be baked into `New-WrapperObject` (look for any `datetime` and emit a `Sortable` variant)
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Hello!
I have been having issues utilizing the latest plugin with Blender 4.0 and 3.6. I heavily utilize the Bake functionality for GLTF/GLB exporting. Using the latest on either "quickly complete…
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### Description
Bake is super cool, but HCL is very limiting.
Terraform is working around this now through https://github.com/hashicorp/terraform-cdk.
I wonder if something similar could be don…
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### Describe the project you are working on
A 3D FPS with procedurally generated levels.
### Describe the problem or limitation you are having in your project
With procedurally generated geometry y…