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I gotta go sleep, should have gone two hours ago already, but need to write this down:
Currently rosters are generated stupidly: It randomly rolls for each unit. The reason this is stupid that it i…
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how do i fix this error: Starting idling...
Traceback (most recent call last):
File "c:\Users\User\Downloads\twitch-drop-farmer-master\farmer.py", line 329, in
bot_list = cavalry(num_b…
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With the terrain system it wouldn't be good for the units to be able to move freely around the maps. Their movement needs to be reduced by the cost of the terrain. And the provide more realistic route…
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Some creatures have other ways of moving than walk / swim / fly (like tunnel / crawl) or can have different MOV etc. when in another shape/environment.
~~Add more locomotion types and have a "cog" …
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Polearm designed to fight off cavalry.
Notable features:
- Polearm - Extended Reach (on attacks)
- 2-handed - Cannot use off-hand while using this.
- Right Click - Grapple an opponent, dismountin…
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Currently all military units except for guards can be recruited from all pops. I would like to see more units with the same restriction to avoid large colonial armies of top tier units.
In my opini…
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We need to add autogen data for all the squad books, both translations and data entries.
- [ ] the Consulate
- [ ] the Frontline
- [ ] the Logistics
- [ ] the Mechanized Cavalry
- [ ] the Profi…
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On the global map, unit cards do not match the faction color. For example, when I play for the house of Julians, the unit cards for some reason are green and not red as they should be.
On the battle …
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I played as Zapotecs against the Xiongnu. The Zapotecs don't have a corral, but the Xiongnu have a corral building. I conquered one from my enemy (Xiongnu) and was able to develop the Xiongnu tech, bu…
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Hi! :)
I think I spotted a bug in the CEM-tool plugin for Blender in version 0.25 regarding UV maps and can even provide a fix for it:
If you import Empire Earth cem-files into Blender using the CEM…