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Due to limitations of the current renderer, only one set of palettes (8 background palettes and 8 sprite palettes) can be applied to a single frame. As such, if a game changes the palette mid-frame, p…
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I'm loving the recent additions of the console-borders for Game Gear, GameBoy Advance, and GameBoy Pocket! They are one of the main reasons I'm upgrading my install of RetroArch.
I'd like if there we…
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## Description
I’m using RocketLauncher as an interlayer between Launchbox and RA (1.7.9), I’m displaying RA on my CRT TV, so CRT switch res is enabled.
Now I got the problem that GB aswell as G…
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The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode.
It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sp…
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BOM:
- 1x DMG-KGDU-10+, from JLCPCB
- 1x FM18W08SG
- 1x MX23C1603-12A (DMG-AAXE-0), from original Silver cartridge
- 1x MBC3-B, from original Silver cartridge
- 1x M030 134A, from ori…
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Hello.
Using Retroarch 1.15 and mgba core dev 0.10.
Gameboy Color Duke Nukem not show some graphics in static screen menu.
Happen enabling or disabling BIOS and selecting model auto or GBA.
Scre…
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I've only found this issue on one game so far but if I play Animaniacs with either super game boy the music stops working. This is fixed by running it in bsnes or higan, but then of course I have to u…
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please support exporting games to gba and gbc
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**Is your feature request related to a problem? Please describe.**
Sometimes sprites overlap in a way which is not intended (I think based on the y axis)
**Describe the solution you'd like**
It w…
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**General info**
mGBA version: 0.10.0
Windows 10 64 Bits
**Bug**
Trying to open a multiplayer tab speeds up the game if it's a Gameboy Color game at a 1000+ fps.
For what I read on #2702 …