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Hey there! Thanks for this plugin, it saves a bunch of time while adding and updating external plugins!
Since adding gd-plug, i've noticed that godot lsp happily traverses into the .plugged directo…
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### Describe the project you are working on
NoGame App
### Describe the problem or limitation you are having in your project
I'm use godot make application, for my project, I have 2 export: MainApp…
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The Below is outputted when I setup Cyclops as a Singleton in Godot 4.2.1.
```
Failed parse script res://addons/cyclops_level_builder/math/data_vector.gd
Class "DataVector" hides a global scrip…
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I get the following two errors spammed in my console when opening my 4.2 project with asset placer enabled. I can't seem to reproduce these reliably, but these errors are printed every frame, so I've …
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### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
Maintaining a 3D physics engine is hard. Especially when you imp…
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Is it possible to add a feature that will change the default access modifier for all properties? I want to have everything private by default and simply change them to protected or public when I need …
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Hey,
I wanted to try it in a fresh project, so I used the internal AsserLib to get this one but it fails to load.
This is the error output:
> Can't open dynamic library: /Users/.../workspace/g…
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When I do a godot build, I get these script errors in my CI logs:
```
SCRIPT ERROR: Parse Error: Could not find type "ParameterDisplay" in the current scope.
at: GDScript::reload (res://a…
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modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter2D" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter3D…
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I find that you have many projects only available as plugin or Addons.
It is unclear to others how to use these addons in an example godot project.
I wonder if it makes sense to add e.g.[ VS20…