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In order to keep draw calls to a minimum, we need to make use of instancing.
I.e. having a transform buffer go along with the draw call.
JCash updated
5 months ago
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### Description
Let's say we have Redis instances in zone-a (K8s), zone-b (K8s), and zone-c (universal). If we want to aggregate all these Redis instances from different zones, we can't achieve this …
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In [gsplat-compressed-material.js](https://github.com/playcanvas/engine/blob/main/src/scene/gsplat/gsplat-compressed-material.js) there is the following code:
```glsl
#ifdef PICK_PASS
…
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Goldshores
```
[Warning: Unity Log] SendBytesToReady object GoldshoresBeacon(Clone) (UnityEngine.GameObject) has not been spawned
[Error : Unity Log] NullReferenceException: Object reference not s…
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When I run 64 instances of this case in the firebot queue, all are successful. However, if I switch to the uneven meshes, some will fail. These cases do not have to be run with other cases, like the v…
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Using this viewer: https://gltf-viewer.donmccurdy.com/
Here's both a transformed and the original GLTF. With the transformed GLTF the window shutters are misplaced.
[venice-transformed.zip](https:…
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![image](https://github.com/user-attachments/assets/96712d65-fcf8-4cea-8e82-bd4330647a41)
As soon as I disable, it works. Even on the simplest of scenes.
`import { Canvas, useFrame } from '@reac…
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### Tested versions
v4.3.beta2.official [b75f0485b]
### System information
Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
Mes…
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### What happened?
I was using the crafting hammer and making a sail with 3 points - I was testing to see how placing sails worked. I placed it on the deck of my ship. But now it won't delete and …