-
**Godot version:**
3.2.2-stable, 3.2.3-stable, 3.2.4rc3 (GodotPhysics), 4-4de0768cd (GodotPhysics3D and Bullet)
**OS/device including version:**
Windows 10 20H2, Kubuntu 20.10
**Issue descri…
-
* [Link](https://journals.aps.org/prx/pdf/10.1103/PhysRevX.8.011006)
* Title: Neural-Network Quantum States, String-Bond States, and Chiral Topological States
* Keywords (optional):
* Authors…
-
* [Link](https://arxiv.org/pdf/1902.04057.pdf)
* Title: Deep autoregressive models for the efficient variational
simulation of many-body quantum systems
* Keywords (optional):
* Authors (opt…
-
To simplify the code, Velcro Physics uses simple lists instead of the linked lists Box2D uses. However, operations such as Contains() and Remove() on List are O(n) operations, which slows down the eng…
-
### Describe the project you are working on
I am working on a 2d puzzle platformer in which physics will play a major role. I want there to be rigidbodies and characterbodies interacting, such as a p…
-
I have to build my environment from Brax. But the thing is my model has a lot of physical parameters to change. Is there a way in Brax to build the model from code, instead of from the XML file?
He…
-
### Describe the project you are working on
A multiplayer FPS with quake style movement that uses Godot Jolt to handle collisions.
### Describe the problem or limitation you are having in your p…
-
Hi!
Recently I'm reading your code in repo psi4/psi4numpy and know how to implement eom-ccsd method in python.
In the process of reading the code, I'm confused about the code block where you mak…
-
## **Please read follow-up comment; this may be able to just be closed!**
### Issue description
`phantom-camera` version: `0.6.4`
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Forward+) - integr…
-
Unlike Godot's default physics server, which gets wrapped in [`PhysicsServer3DWrapMT`](https://github.com/godotengine/godot/blob/master/servers/physics_server_3d_wrap_mt.h) to buffer and flush command…