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We need sample models for these cases (+ versions of these with morph targets):
| **Normals** | **Tangents** | **Normal map** | **Engine's feature to check** |
|:-------:|:--------:|:----------:|-…
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Hello, I want to use my own dataset for training. Could you share some normal maps from your training data?
lzt02 updated
1 month ago
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| --- | --- |
| Bugzilla Link | [512738](https://bugs.eclipse.org/bugs/show_bug.cgi?id=512738) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Feb 26, 2017 12:02 EDT |
| Modified | Feb…
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Much of the necessary functionality for supporting normal maps is already present inside `elm-3d-scene`, but there's a bit more thought to do on exactly how to expose it and make sure that all corner …
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Testing baked normal map with Cycles, it renders correctly with Cycles principle shader but using Armory PBR it looks incorrect. I've attached the zip which contains a blend file(high and low poly,so…
ghost updated
4 years ago
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## Summary
Mitsuba shows black for surface points at which the (normal map-induced) shading normal faces away from the incoming (camera) ray.
## System configuration
OS: macOS Ventura 13.0.1 …
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### Tested versions
- Reproducible in Godot v4.3.stable.official [77dcf97d8]
### System information
Windows 11; Godot 4.3-stable; Forward+
### Issue description
When creating a CanvasTexture and …
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### Please describe the enhancement you have in mind and explain what the current shortcomings are?
### How would you imagine the implementation of the enhancemenent?
_No response_
### Describe a…
ynbot updated
4 hours ago
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```
This issue is rather a feature request
What steps will reproduce the problem?
1. Exporting a Model with a normal map in 3ds max
2. Import it in your own framework using your own IWriter implemen…