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Also I would have a generic Combat system built in, something simple that you can turn off and on. A simple Melee option with just a punching animation, a simple Gun animation with simple damage, simp…
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### Notice
**If you are using WhiteCore-Sim please do not submit an issue report to Virtual Universe as we are unable to assist you. Any issues reported to Virtual Universe which involve your use …
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A full Key bind menu, that allows for full modification of Movement, menu access, inventory -- Maybe action keys. Built in defualt Avi Animations, BOM bodies, move by mouse OR WASD option. One eye on…
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Discord: DestinyGrey
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# What problem does this feature address?
Making a general github issue to address the search functionality as it could be better. I could not find another issue for this using the search function on…
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_Issue [JP-3625](https://jira.stsci.edu/browse/JP-3625) was created on JIRA by [David Law](https://jira.stsci.edu/secure/ViewProfile.jspa?name=dlaw):_
As discussed in the May 15 2024 JP meeting ([h…
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A core part of Starfinder's action economy is what you are wielding in your hands, which is varied by the amount of hands you have and what equipment or feats you have to speed up and drawing/stowing …
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we can do without a story, but a story makes it even better.
so you run a space station, i haven't come up with a background story for that.
but I do have a rough idea of the world/universe ill …
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### Notice
**If you are using WhiteCore-Sim please do not submit an issue report to Virtual Universe as we are unable to assist you. Any issues reported to Virtual Universe which involve your use …
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### User Experience
For systems without DataModel, automatically migrating imported documents is pretty much impossible without overriding importFromJSON() and replicating all of Foundry's code in it…