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Last Updated: 2024-10-04
## Partial Moves
- [ ] Rage #3667
- [ ] Pursuit #3411
- [ ] Uproar #2763
- [x] Secret Power
- [ ] Torment -> needs Uproar to be fully implemented
- [ ] Round
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Repro:
- Add a character to a combat.
- Apply an active effect to the character from a chat card.
- Open the actor's character sheet and observe the remaining duration on the newly applied effect…
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Add rules for mechs facing off against combatants who are not in mechs.
Key questions:
- [x] How does a mech target an out-of-mech combatant?
- Hits on a successful targeting roll of 1-25
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face rightward when moving
only face enemy when engaged in combat
lobau updated
5 months ago
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The 'obvious' way to me at this stage is to have a single, top of model, object, which contains information about the game state. This would presumably be a Game object, with properties containing wha…
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We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-