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Retrieving input from VR devices:
- HMD sensors
- Hand sensors/buttons
- Input represented as OpenXR Actions (an action is a state of a generic controller)
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Requirements:
Devices:
Arcade stick
Console
Console controller
VR headset
PC
Mouse
Keyboard
Headphones
Camera
Microphone
Make short 30-60 second video of the final model.
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**Godot version:**
3.3-stable
Godot Oculus Mobile Plugin Version 3.0.1
**OS/device including version:**
Quest2 VR
GLES2
**Issue description:**
If you Export/Deploy a Godot VR proje…
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I have tested with 3 different HDMI audio devices. An Elgato 4k60 Pro Mk.2, which is what I have been using for about 2 years, an Elgato HD60S and an Asus ROG monitor with speakers.
In all instance…
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VR viewers just come up black on all my devices. Even the gorilla example does not work.
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I understand that this might not be possible from the note -
> unlock() does not return a Promise because it is equivalent to locking to the default orientation which might or might not be known by…
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[-](url) cocos2d-x version: 3.14.1
- devices test on: Mi 4i
- developing environments
- NDK version:
- Xcode version: using Visual Studio and Android Studio
- VS version: Version 14.0.2…
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### Description
Bug:
Display heavily pixelated image in VR Mode on Oculus Browser with Samsung Galaxy S8 and Gear VR Headset
#### screenshots:
View in non VR mode
![image](https://user-images.g…
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**[ UUID ]** 4bdd7d4c-2484-4735-9e17-a7011ef5a808
**[ Session Name ]** VR Tower Defenders: making the WebVR game
**[ Primary Space ]** Web Literacy
**[ Secondary Space ]** Digital Inclusion
**[ Sub…
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### What happened?
I've been experiencing frequent timeout issues with Zigbee2MQTT in Home Assistant since yesterday - for the majority of my devices. Most frequently it looks like the first request …