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Hi, dbzer0, I admire your work very much XD
Actually I'm wanting to make a godot version of a board game named "boardgame is magic". It's a mlp (my little pony) fan-made game, and already have physic…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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So, First of all, this is an awesome project, thanks for that!
Did you tested on exported games? I took some read and seems to exist pre-trained models, so how is the approach to have an exported g…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Describe the project you are working on
Hex based map game
### Describe the problem or limitation you are having in your project
every part of the hex and camera need to have many complex…
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Hi, just wanted to say this tool is awesome and its helped me a ton with my game. however i was wondering if there is a way i can use the font i created in my other godot projects? perhaps some way to…
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**Your Godot version:**
4.0.1
**Issue description:**
The current tutorial on saving games only mentions JSON for serializing save data. I understand that generally, we want to discourage users f…
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I was able to get HxGodot to build on my M1 MacBook by modifying the `SConstruct` to include `arm64` as an architecture and pass `-D HXCPP_ARM64`, but it crashes immediately when overriding `_unhanded…
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**Your Godot version:** 4.2
**Issue description:** I am confused what this code block is there for. I've read older posts from the r/godot subreddit, and one comment is suggesting that it may be du…