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In my current project, we have a lot of sprites that we want to be able to place with tile objects in Tiled. Each of these can have a different origin point within the image.
Draw offset is supported…
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Hi,
I was reading the packpub book to create game with Godot (by C. Bradfield), and the chapter 2 uses native Tileset and TileMaP I decide to use Tiled for the fun and your importer.
Got an issue …
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When Sprite Atlas is turned on for a .tsx tileset, the generated textures seem to ignore the original sprite's filter settings.
Without Sprite Atlas:
![withoutatlas](https://user-images.githubu…
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```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
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Selecting rectangles of tiles isn’t always enough. Some tilesets, for example, have alternative partial looks of objects in other tiles, or the complete object spread over a non-rectangular formation …
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### Godot version
3.3 stable
### System information
linux mint 19
### Issue description
If you delete an entry from the tileset:
![image](https://user-images.githubusercontent.com/1286…
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```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
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In the Image to Tiles dialog's Palette Format dropdown, add an Indexed choice. Then instead of outputting a grayscale tileset image and a separate palette file, it will output an indexed-color tileset…