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### Godot version
3.4 rc2
### System information
MacOS 11.6.1 Big Sur Intel CPU and Intel iris GPU
### Issue description
when enable force software skinning in project setting, this will cause st…
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```
What steps will reproduce the problem?
1. get `edge`, an instance of
CGAL.CGAL_Mesh_2.Mesh_2_Constrained_Delaunay_triangulation_plus_2_Edge
2. try to unpack `edge` : fh, i = edge
What is the ex…
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Hello! How are you?
My question is: Is there any way to compare the map, but instead of merging everything into a single model, does it create a mesh instance for each object on the map? I think it…
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### Describe the project you are working on
![image](https://user-images.githubusercontent.com/52581279/206772992-32a74da4-b42a-438b-be5f-1fec960a97b3.png)
This feature is super useful for populat…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Tue Jul 25 09:30:58 UTC 2023 - Vulkan (Forward+) - integrated …
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**Description**
Armory example [https://github.com/armory3d/armory_examples/tree/master/instancing](url) does not seem to work with Android-hl builds. The build is successful and the scene renders wi…
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hi, i am new for this technology. i have worked with Animation - Instance. Everything working fine.
but mesh bone doesn't moved for relative mesh animation. i have loose my whole day to find problem…
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I would like to be able to specify the module name of a `properties.Instance` property. Sometimes these class reside in a module that does not specifically have documentation of it. This can happen fa…
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Mesh names can be very useful when trying to select groups of meshes within many prefabs in a level. All one needs to do is to write a substring of the mesh name and only the right ones are listed.
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Dugy updated
11 months ago
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Right now RID finallize takes the most time. We should somehow optimize it. I shouldnt probably create instance RID and only attach colliders and meshes. Another idea is also to create RIDPool for reu…