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### Describe the project you are working on
I am working on GLTF support in Godot.
### Describe the problem or limitation you are having in your project
The Khronos group had a meeting about …
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**Describe the bug**
When you rotate an animatablerigidbody2d, with script or the remote debug feature in godot, into a place such that it pushes water out of the way, that water will never enter t…
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We want to be able to import custom collision shapes from 3D files (.dae atm).
See one use case here: The use case requests a 3D custom shape implementation, but I don't see any reason this doesn't…
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### Godot version
4.0.rc2.mono
### System information
Windows 10, Forward+, GTX960
### Issue description
The advanced import setting generates incorrect collision shapes.
- the dimen…
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Having integrated the jBullet physics engine with the SAFCS Core and NASA WorldWind, it is now possible to compute terrain collisions of environments and other extents with elevated terrain features o…
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### Describe the project you are working on
A 3D fps game with a heavy focus on stealth and perception
### Describe the problem or limitation you are having in your project
Currently, to find objec…
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### Is your feature request related to a problem?
Say you want to do an involved platformer. For slopes, calculating speed, making different surfaces bouncy.
if you collide with some slope, knowing …
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I'm getting started with ReactPhysics3D as an experiment, and I would like to know if it allows (or will allow) to create collision shapes from a separate thread, without blocking the simulation?
H…
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For a given image, create a mask based on the pixels bounded by non-whitespace pixel and used it as a collision detection for dynamic shape.
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Tested using a capsule collision shape when running along a wall/anything with two or more static bodies if they are perfectly aligned you will get stuck or hitch where they align.
This is very obv…