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**Describe the bug**
I am using unity version 2021.3.2f with URP version 12.1.6.
In the editor everything works fine, but when it try to export to WebGL im getting following 3 errors:
Shader er…
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Many modern games support HDR in some form or another. Often times, this requires uploading pre-calculated static lighting data (lightmaps, etc) to the GPU. These are best represented with half or sin…
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# Whitelist Request
- Name of the game to be whitelisted: Thief Gold
- Steam AppID of the game: https://steamdb.info/app/211600/
## System Information
- GPU: GTX 760
- Driver/LLVM version: NVID…
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I've encountered problem with translating hull shaders. GetOutputSignatureFromRegister in AddUserOutput returns a null reference. It appears that there is trouble when join phases have a lot of dcl_ou…
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Hi all - please chime in with any and all feedback to help drive the direction of glTF beyond 2.0. Even simple +1/-1's for topics are appreciated.
How much should we focus on building out the soft…
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In #1522 it was decided to not support 3D compressed textures until someone came up with a strong case for why it is needed.
In our engine we use 3D compressed textures as part of the volumetric cl…
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### Godot version
4.0 Stable
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
This is the Unreal Engine 4 Sun Temple example ported to Godot 4, …
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### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
Godot currently supports denoising …
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## Environment
Gazebo Garden
Ubuntu 22.04
Ogre2
Built from source
## Description
I'm running a simulation in an environment with PBR textures and light map (baked in Blender using SimpleBa…
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### Describe the project you are working on
N/A
### Describe the problem or limitation you are having in your project
In 3.5, HDR skybox can cast directional shadow if it has a sun in it(very ugly …