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# Problem
At this moment, it is impossible to use streaming levels, streaming prefabs or Addressables with VRTK because Actions extend from MonoBehaviour and are as such scene bound, making it imposs…
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Here is a MonoBehaviour with single parameter
```
public class VenueTestStarterController : MonoBehaviour, IStartable
{
public enum StartType
{
Active,
…
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None of the runtime scripts derive from Monobehaviour. Can't even attach them to my game objects? How about some example scenes to get us set up?
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![image](https://github.com/user-attachments/assets/831688ff-de72-4f05-aaea-eb4afc02f422)
![image](https://github.com/user-attachments/assets/361c66b6-0091-40de-8ca8-af2af1c4f7a1)
Code Monkey guid…
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This is an issue I previously reported on discord but I figured I might as well get a proper bug report in - it's still an issue as of 1.8.9.
The typetree was generated from dummy DLLs, I've tried bo…
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From the [docs](https://docs-multiplayer.unity3d.com/docs/mlapi-basics/networkbehavior):
> NetworkBehaviour is an abstract class that derives from MonoBehaviour and is the base class all your netwo…
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Unity used to have this, but they removed it.
I suggest autogenerating authoring for trivial components. This would save a lot of work for ECS projects. For example:
```cs
// An example componen…
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今のところここが一番骨折れる予定
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![219345244-dc708bdc-b725-4850-b785-9cb0a215e2e0](https://user-images.githubusercontent.com/53256536/219514620-f75281d1-7ae1-4b01-ab7d-e61b97ad51b8.png)
No matter where i called "Ace.Init();", it alw…
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```
Method to determine when player is within certain distance of geocache, using geocache data
Display appropriate hint
Spawn if necessary
Method to spawn geocache when that happens
Need t…