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https://docs.unity3d.com/Manual/editor-CustomEditors.html
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_Move initialization to constructor_ for `MonoBehaviour` is a bit meaning-less, rather, moving initalization to `Reset()` could be an interesting alternative.
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# Problem
At this moment, it is impossible to use streaming levels, streaming prefabs or Addressables with VRTK because Actions extend from MonoBehaviour and are as such scene bound, making it imposs…
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Sentry SaaS
2.1.3
Unity 6000.0.1f1
This is only happening on Release IL2CPP builds of our game (everything works fine when "development builds" unity option is enabled)
### Steps to Reproduce
1. B…
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# Summary
Currently when you are using a scene first setup mb on a game object (`SetupView` MonoBehaviour), it only lets you setup the components that the view should be using, which is great but it …
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I'm trying to improve new features new esp's etc
I already did some but I'm stucked at this point
trying to add CursedItem ESP
but in dnspy/ida/ghidra when I'm checked CursedItem class its…
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I have followed the instructions for creating a simple SerializableDictionary - but no matter what I do, clicking on the "+" icon in the inspector to add a new key or value does absolutely nothing. t…
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Here is a MonoBehaviour with single parameter
```
public class VenueTestStarterController : MonoBehaviour, IStartable
{
public enum StartType
{
Active,
…
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今のところここが一番骨折れる予定
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https://github.com/Meorge/JoyConUnityInputSystem/assets/1432620/09363df5-73ee-4cad-b4db-0624c5c70774
It is the Test3.scene and modify the GyroRotate.cs to the following to separate left and right j…