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# Trending repositories for C#
1. [**dotnet / runtime**](https://github.com/dotnet/runtime)
__.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.__
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**Describe the bug**
ParrelSync is not working properly/very slow when used with Unity NetCode for GameObject on a MacBookPro with M1 Max chip.
**To Reproduce**
Steps to reproduce the behavior:…
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This is probably not going to get done for a while. But feel free to dive into it early just for fun.
There are a lot of methods of multiplayer but Unity's most recent in-house solution is called `…
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**Setup:**
Unity 2023.2.7f1
Netcode for Gameobjects v1.8.1
**Question:**
Hi, I have a simple but confusing question about NetworkList variables.
When I was testing the state of my clients when …
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### Description
I am trying to Preload Network prefabs from addressables without spawning, the sequence of the process is that I run the server, invoke preload, then run the client.
The issue i…
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I'm working on a LAN solution using NetCode for GameObjects. Although everything works by entering the server IP manually, it would be great to have the NetworkDiscovery feature working again
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### Game name
Lethal Company
### Request type
Adding a new game to the feed
### Target frameworks, package dependencies
* netstandard21
* UnityEngine.Modules, 2022.3.9
* net48
* …
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**Describe the bug**
It seems impossible (or unclear how) to add network prefabs at runtime.
**Details**
- `NetworkPrefab` is `internal`, so is not accessible
- `NetworkConfig.NetworkPrefabs` is…
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I would like to create a multiplayer game using Netcode for GameObjects on WebGL.
I understand that the built in transports are not supported.
At the home page for netcode it says there are 3rd …
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Hi,
I've followed your tutorial to build the APK, and the app launches successfully. Both headsets (xr elite) can connect to the chosen server without any issues.
However, I've encountered an is…