-
### Description:
Like in Ares, sides should get their own sections so more options to customize sides will be opened.
-
Resources in the original had credits, water, and taelon.
![resources](https://user-images.githubusercontent.com/1639681/38553786-b5665cda-3d03-11e8-9926-c8e1b7aec808.jpg)
![resources2](https://u…
-
The examples in `ThermoPower.PowerPlants.ElectricGeneratorGroup.Tests.Test_Generator_SE*` (and classes they depend on) reference identifiers that do not exist.
These are diagnostic outputs from Sys…
-
What do you think we should be fault tolerant against? I think it's safe to assume that the storage will be reliable. If we want to run on a platform where it is uncertain if we are able to read data,…
-
Here are the images, I'll upload the hitbox images next.
I'm also uploading a map of what I think it should look like put together. These things are puzzle pieces though, so arrange them however you n…
-
These Mesecons mods are compatible with MineClonia/MineClone:
- mesecons_powerplant
- mesecons_blinkyplant
- mesecons_gamecompat
- mesecons_fpga
- mesecons_switch
- mesecons_hydroturbine
- me…
-
At the moment, there is no place in the frontend where the efficiency of CCS powerplants can be altered.
There are multiple ways that we can support this feature in the model.
Option 1:
We co…
-
The flows from the *surface runoff-aggregation* have to be calibrated to model evaporation and drainage effects. The simplest model would be to calculate a `retention` factor per basin or powerplant. …
coroa updated
5 years ago
-
**Describe the bug**
As title says. Map square has a filled dot indicating that the tank has been collected before the tank is collected.
**Expected behavior**
Map square should have an open circ…
-
As i like RL roleplay i would like to be able to make a central global electricity network - e.g. i build a powerplant (well, nuclear not possible :/) and can distribute the electricity for a price to…