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This requires finding a shader decompiler that's easy to build and use as an external tool similar to `Ryujinx.ShaderTools`. xc3_shader will need additional tests to make sure that the GLSL syntax wor…
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This is not an issue with your software.
As you know we are porting this into a plugin for the godot game engine. I'm just wondering how you managed to generate procedural materials which do not…
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### Check for existing issues
- [X] Completed
### Describe the feature
![image](https://github.com/zed-industries/zed/assets/134429563/0f8046fd-9fa5-4315-8cb2-3349bd84dbd6)
currently, ther…
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This is a formal request to add the tools necessary to implement the flesh shader. Currently, in TF2, it is impossible to use the $flesh shader parameter as it is intended because the point entity `po…
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Ah right. Well for a game of life shader you might need to recycle the texture, that is, you write to the texture with the shader, but then you feed the texture back to the shader for the next iterati…
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https://github.com/sdsgisd/DynamicSoapfilmsWithEvolvingThickness/assets/95729348/9ac63738-0773-49bb-8474-aa8d486beb3d
I run the code, but when i switch render mode, I cannot correctly get the resul…
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## Bug Description
When I use a shader that does not use clouds or change the sky, when using FSB the sky turns completely white, however, this does not happen when night falls, at night it looks c…
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If i add triplanar tangent script in shader its error in godot 4.2
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I used to have the KDE 5 version of this, and have a couple shaders I switched between regularly, all in .qml format. I recently updated to KDE 6, and it seems the preloaded shaders are .qsb files ins…
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### Feature description
Pros of unshaded packetevents:
- Increased performance, multiple plugins using packet events can share the same instance.
- Allows server owners to update packet events …